![]() I like the idea of disabling the minimap. That said, there were definitely times when I was missing more abrupt turns, but I perhaps incorrectly blamed that on my tired state. I do think I need to step out of my shoes and not assume that people understand my design language, as I usually assume that a checkpoint that's halfway off the road means there's a pretty sharp turn, especially if you can't see both flags of the checkpoint. Honestly, I'm less concerned with them cutting some corners, as I think that's necessary if the checkpoints have to be so far apart in certain spots. It's likely an online issue.Ĭlick to shrink.Good points (and a really good time - haha). Well, keep in mind that I'm playing on solo mode. It took me a little over 25 minutes per lap, for a total of a little over 50 minutes. Again, feedback will be trickier this time around because of the lack of a percentage counter, and I really don't think I can make many changes to the route at this point and have it work out much better (let alone exactly at 40 miles again), but I'll certainly see what I can do if there's anything seriously wrong with the route. I set the number of laps to 2, just so you can see what a second lap is like after having driven the rest of the course. I saved the route when given the option and eagerly went to the course options, and I was thankfully given the option to adjust the lap number, meaning I'd actually managed to complete the circuit as opposed to ending up with a point-to-point route. Amusingly, the mile counter had already ticked over to 40 miles before the loop closed, and there was a moment of concern when the game finally stopped me in my tracks. I had fewer than 10 (maybe fewer than 5 - not sure) checkpoints left by the time I finished. While I normally wouldn't like a long stretch of highway in a route like this, the long highway segment leading up to your approach to climb back up the volcano serves as an excellent contrast to the winding dirt road leading up the volcano. I think the route is intuitive enough, with it clearly wanting you to remain on the roads when possible due to the orientation of the checkpoints. Overall, you'll notice checkpoints stretched much thinner, though I didn't have to resort to placing any obstacles. ![]() ![]() (I didn't know this at the time, but taking the original route or even approaching that same turn from a different angle would've made me hit my 40-mile limit before reaching the starting point again.) The result is a route that largely feels the same, as I really just wanted to take the player through some of those dips that're filled with water, as that area has such a great feel to it for that reason. The tricky turn where the checkpoint was blocked by trees was eliminated, as I thankfully took a slightly different route in that area.
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